I answer your questions LIVE about internships. How do you get your first internship? What questions should you ask? What do you look for? How should your prepare your portfolio? What should you stay away from? How do we choose our interns?
Previously recorded live on The Futur.
Three things I learned which helped me become a more confident and valuable designer.
1. Questions are More Powerful than Answers
2. Just Do it. Seriously. Done is Better Than Perfect.
3. Mastery Comes Through Teaching Others
Read my breakdown of each in my Medium Article.
When you come up with an idea, how do you know if it’s a good one? Is it an idea worth pursuing, or is it a dud to be filed in the trash?
As designers, we face this challenge on every project. We fear going into presentations, because the ideas we gave birth to will face judgement. Somedays you feel like you’ve found a diamond in the rough. “I am a genius!” While other days, your ideas feel like garbage. “Why can’t I figure this out?”
What you Won’t Learn in Design School. The core skills you’ll need if you want to move up.
I'll be speaking at Art Center October 26th with fellow Alumni from NASA's JPL and Local Projects.
Hear the about the journeys of three recent alumni who redefined their roles as young designers in the broadening field of graphic design.
Wednesday, October 26th, 7:30pm – 9:30pm
Los Angeles Times Media Center (LAT) Art Center College of Design, Hillside Campus
1700 Lida Street, Pasadena, CA 91103
Visual Experience Design Director / Associate Creative Director at Local Projects
Paul is a designer exploring the future of visual and interaction design for spaces and experiences. He currently co-directs the visual experience design department at Local Projects in NYC, where he is also an associate creative director. He is also a visiting faculty and advisory board member for the graduate program in graphic design at Art Center and teaches information design at the School of Visual Arts in NYC.
Visual Strategist at NASA's Jet Propulsion Laboratory
Lois works on bringing concepts and missions of scientists and engineers to life through her visual language. With these concepts, she creates and art directs visually intriguing stories, designs, branding, print, and art installations. She hopes that her work will spark inspiration and show the beauty of science through art and design.
Creative Director at Blind
Matthew is a creative director and content creator for brands, entertainment, and video games. With a background in branding, design, and animation, he currently leads the team at Blind as a creative director. Matthew’s work has been featured in Fast Company, Rolling Stone, The Wall Street Journal, and in festivals around the world. His career highlights include the Webby Award winning interactive music video “Ink” for Coldplay, and the CLIO award winning “Jump Ahead” film for Xbox. matthewencina.com blind.com
How to understand the creative brief. In this video I break down down the 3 things you must do before you pitch. So you waste less time guessing what the client wants, and more time focused on designing the things that matter.